January 2026
Visibility Drives Engagement in Entertainment Center Game Rooms
Designing a Game Room within an Entertainment Center is a multi-layered, highly collaborative effort—and it starts with rethinking a common misconception. While walls are necessary for certain skill wall games, fully enclosing a game room or tucking it down a hallway is one of the fastest ways to limit its performance.
Redemption and arcade games thrive on visibility. When guests see others actively playing, celebrating wins, and competing with friends, it creates instant energy. That energy sparks curiosity, draws people in, and drives participation. The game room shouldn’t be hidden—it should be a visual anchor that activates the entire entertainment center.

We witnessed this firsthand at IAAPA while playing Baytek’s new gas-pumping game, Perfect Pump. As we walked the show floor with a client evaluating new attractions, they encouraged us to try it. The goal is simple: hit a specific dollar amount—something we’ve all experienced when running in for a quick $10 fill-up. The arcade version delivers the same pressure and humor (minus the gas smell).
As we played, laughed at our near misses, and groaned when we went over, we noticed people slowing down, stopping, and watching us from across the floor. What began as casual play quickly turned competitive. Challenges emerged. Scores were compared. That’s competitive socializing in action. If a single game can create that level of buzz on a trade show floor, imagine the impact when it’s intentionally placed within your entertainment center.
Flexible Game Room Design and Planning for Power
Flexibility is critical to a successful game room. Games rotate, footprints change, and technology evolves quickly. Refreshing the game mix keeps the experience new and gives guests a reason to return.
Planning for power early in the design process is equally essential. Will power come from above or below? Can the infrastructure support future changes? These decisions, made early, can save significant cost and disruption later.
Game sizes, heights, and technical requirements vary widely, and they continue to evolve. At IAAPA, we saw several games incorporating escape-room-style puzzle solving—without requiring a dedicated, fixed escape room footprint. Designing adaptable layouts allows you to take advantage of these innovations as they emerge.

Active and Movement-Based Arcade Game Trends
One of the biggest advantages of out-of-home entertainment is activity—and this trend was unmistakable at IAAPA. Many new games emphasized motion and physical engagement well beyond traditional joystick-and-button play.
One standout required players to roll a large “boulder” around and over obstacles, engaging the entire body. Melissa tested the modest-sized version, while a larger option pushed the experience even further. Archery games also made a strong return this year, including Lasertron’s Krazy Arrows, which blends traditional archery with gamified scenarios.




We also saw AR and VR experiences that require players to physically move through space, along with modern takes on classics—Dance Dance Revolution-style games for hands and skee-ball reimagined as putting golf. The trend is clear: guests want games that get them moving, competing, and laughing together.


Game Distribution, Redemption Spaces, and Long-Term Profitability
A successful game room doesn’t stop at game selection. The redemption area—worthy of its own dedicated discussion—and collaboration with an experienced game distributor are critical to long-term profitability.
The right distributor helps fine-tune the game mix to match demographics, encourage repeat visits, and maximize revenue per square foot. They also assist with buy-versus-lease strategies and often provide early layouts that evolve as operations grow.
Activating Game Spaces in 2026 Entertainment Centers
As we move into 2026, we invite you to think strategically about how your game space is activated—not hidden away, but integrated as a core driver of energy, engagement, and revenue within your entertainment center.
Check back for more blogs, past and future, from TK Architects that discuss other aspects of Entertainment Center design!
Principal, Theresa English



































